
The devs have created maps that need to work across all pacing types, which regularly leads to an imbalance between map size and player count. Players can try to dodge the madness of overpopulated multiplayer maps by filtering by Tactical or Assault (but not both, weirdly), but this leads to longer-than-you-expect matchmaking times and, when you do load into a map, they often feel empty.
X WAR CLASH OF ZOMBIES WAR ATTACK FULL
While previous games kept the chaos locked to dedicated playlists like Nuketown 24/7 or Face-Off 6v6, where players entered the fray knowing full well that they could be subjected to a vicious cycle of spawning and instantly dying, Vanguard has bottled that insanity and distributed it across all maps and all modes. When it comes to pacing, Sledgehammer Games has fully embraced and implemented the chaos that many diehard fans have grown to love. The second new mechanic is destruction, with maps featuring more destructible items than ever before. The first is pacing, with players able to pick between the traditional Tactical player count, slightly increased Assault player count, and too-busy Blitz player count. Vanguard introduces two new key mechanics for multiplayer. In a word, Call of Duty: Vanguard’s multiplayer is chaotic. Multiplayer madnessĪfter warming up with the campaign and a few rounds of zombies, the multiplayer is where I, and most other players, will be spending the bulk of our time. Hopefully, this mode is eventually expanded upon but, at launch, it’s in a disappointing state. The available upgrades and presence of the Mystery Box and Pack-A-Punch do help boost the sense of progression, but the broken-up battles against a limited number of enemy types weaken the experience. These objectives all involve killing zombies in some fashion, with the highlight being a mission where you have to escort a floating undead head and stay within its range while zombies attack from all angles.
X WAR CLASH OF ZOMBIES WAR ATTACK UPGRADE
I suppose it’s intended as a break room where players can upgrade without worrying about the undead threat as you progress through the different levels accessed through the hub, it opens up and permits access to more areas.Īt the time of writing, there are three different objectives for players to complete and then repeat until they die, choose to extract… or grow bored and quit out. The unique aspect of this zombies iteration is the hub area. Though Treyarch Studios was involved, the Der Anfang map fails to capture the essence of what makes murdering countless undead so enjoyable. Unfortunately, this is another underwhelming component. Before we get stuck into the competitive PvP, let’s talk zombies.
